

On the latter category, the playing conditions will depend on the time you're playing, as timezones will decide who's playing, where is he from, and where will he be hosting. They could be good or bad, depending on how far you are from the dedicated server or depending on some issues the server might be experiencing, but they'll be constant. On the former category, no matter the time you're playing, you'll always get the same playing conditions. You'll probably get over 150-200ms in this case, or worse depending on connection quality. and the host is in Eastern Europe, backed up by a slow connection and a old hardware. You'll probably get under 100ms in this case, or better depending on connection quality. and the host is in the U.S., backed up by a good enough connection and a powerful hardware.

Everything you experience from that moment depends on how powerful the machine and the connection of the host is, as well as the physical distance between you and him. In this case, you're not connecting to a machine dedicated to a particular game like before, but rather to the person who is hosting the match at the moment. These machines are dedicated to be used with that particular game in one particular region, usually backed up by very high speed connections and powerful hardware, to sustain the amount of data exchanged and to keep latency at a minimum, thus the fact you have a low ping in these games.ĬoD games, on the other hand and especially on PC (with some exceptions), use a different host-based server structure. What you're doing, in simple words, is connecting to a machine in the same region where you live that acts as a meeting spot for all the players. are all games which feature a region-based dedicated server structure for online multiplayer.

League of Legends, CS:GO, Guild Wars 2, World of Warcraft, Diablo 3, etc. Let's clear up some things then, as there's a main difference between the games you mentioned, AFAIK.
